Blast Chamber

Our entry for Godot Wild Jam #65

Any and all feedback very much appreciated :D

Controls

Full joypad control only on download builds!

A D keys / Left Right keys / Left joystick - Movement
W / Y / Z / any joypad button - Jump
Space / Joypad shoulder button - Charge rocket

Credits

Visual design by J. Harris (aka Riotmode)

Music and SFX by Rookie 1978

Programming by Antonio Dell'Annunziata

If you are interested in how the game works, check out the source code on GitHub.
All assets licensed under MIT. Please credit the artists if you use assets from this repo.

Hints/Known issues


You can jump while charging and then release the charge to get extra height/width on difficult jumps.

Getting into the movement controls is hard. Sadly we don't have the time for refinement before the submission deadline. We'll work on it afterwards :)

The movement is a bit easier when playing with a controller. But be aware: Controller support is only given on downloadable builds.

Download

Download
Linux 139 MB
Version 66 Apr 22, 2024
Download
Windows 142 MB
Version 66 Apr 22, 2024

Comments

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(+2)

Great character design and style overall. I enjoyed the movement and the jumps felt just tricky enough. Great job, fun game!

(+2)

The game was fun to play and I loved the character design. Really good job !

(1 edit) (+2)

The music and the overall vibe is *chefs kiss*. It was fun to play and I like how smooth the controls feel. My favorite part is that if you overcharge the little guy he’ll explode! I thought it was so cute

(+2)

Really like the level transitions and the art style. Also had some trouble with the electric pit level, however the main mechanic is rather fun and its great that you open-sourced the code, really interesting to see how other developers approach their games!

(+2)

Love the music and the art. The control is solid too. But I just can't get through the first electric pit on the second level. The timing must be very tight on the jump + rocket combo

(+1)

Thank you so much for playing and the feedback!

I adjusted that jump to make it a bit more forgiving. All the best!